Moon Master: RahKon v1.0
I just posted the game to it’s official location. I’ll post an official link on the main page in the near future. Let me know if you find any bugs and I’ll do my best to fix them. Enjoy 🙂
I just posted the game to it’s official location. I’ll post an official link on the main page in the near future. Let me know if you find any bugs and I’ll do my best to fix them. Enjoy 🙂
I’m almost done with the final boss level. It’s coming along nicely and it’s a lot more elaborate than the other boss battles. I don’t want to spoil so I won’t show you any pictures. After I finish the boss which should occur sometime this week, I’ll do the very… Continue reading
I’ve released a near complete version of Moon Master RahKon. Continue reading
As I said I would, I have released a new game. However, I was up late working on the final touches, and since I may still need to balance certain things and further test the game, I decided to release the game as an open beta version. This means I… Continue reading
Sorry it has been a while since my last post. Despite not reporting anything recently, I have been making good progress on my projects. I recently upgraded my computer in an attempt to make my life easier. Instead it made my life really difficult for two weeks. I finally got everything working now and transferred the important files and installed Flash 9 so now I’m back in business. Continue reading
Action Script 3.0 is making more and more sense as I convert old AS2 code over to the new standard. The code is much cleaner and I can definitely see a performance improvement with my core game engine. This isn’t to say I’ll be cutting corners though. I’m continually making… Continue reading
2007-09-24 After playing the "Quake: Enemy Territory" demo and having it run slow on my 1 year old computer with low settings, I vowed to do everything in my power to make sure I never release a game that can’t run well on a current average computer. For flash, this… Continue reading
The unit AI and animation integration is coming along nicely. I’ve been running automated tests over night and have been pleased to see that the game continues to run nicely and the unit’s are staying smart :). The new game modes are working well too. You may remember from my… Continue reading
I’ve been working on some new animations. Below you can see some demos of my works-in-progress.
Happy Birthday Pat. Below is a dire wolf graphic and animation I created. Check out his majesty. I call him Fang, after my WoW pet (who is almost 3 years old… they grow up so fast). This week I spent a lot of time working on animations such as this… Continue reading