Bowmaster: Winter Storm

I’m quietly announcing "Bowmaster: Winter Storm" to you right now. It will be released this winter as a introduction episode to Bowmaster 2. There will be two modes of play: Story mode and Arcade mode. Story mode will have a set of levels with specific objectives. You’ll upgrade in a way that is similar to Bowmaster Prelude. Arcade mode will allow you to fight a never ending battle with all of the available skills already acquired and upgraded and the goal is to last as long as you can as the difficulty slightly increases.

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CrazinessNESS!

Election madness. Economy madness. Bowmaster madness. It’s been pretty crazy these last few weeks. I just want to reassure you that I’m still in business. And as a thank you for your continued support I have released a new game which you can also download FOR FREE! Yes, you do not have to pay money. It’s probably one of the most economical things you can do right about now. Continue reading

Bowmaster 2 Explosion Demo

Here’s a demo of how BM2 explosions are going to work. It’s slightly different from previous game explosions. In the past, I used instantaneous explosions that inflict all enemies within the blast radius. This demo shows how in BM2 explosions expand out in real time and only do damage as enemies are hit by the shock wave. This demo shows simplified graphics and the explosions rates may vary in the final release of the game (here you see slow shock wave expansion rates).

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don’t forget to removeEventListener!

Lately I’ve been working on the action bar user interface, skill book, and user profile saving system. The saving system will work similarly to Bowmaster Prelude in that data is stored to your computer via Flash Shared Objects. I’ve currently finished integrating code that automatically saves the user’s action bar configuration. This may sound exactly how Prelude worked, but there are new features to BM2 that required some extra programming. For example, since your skills may have skill-modifications (mods: rapid fire, multi shot, no-grav), the game saves what current mod is selected for each skill. So when you use quick keys to switch between multi fire arrow, and rapid fire ice arrow, the system will know to activate the active mod when switching between the fire and ice arrows (instead of defaulting to single shot). I’m working tirelessly to ensure the new action bar user interface is as intuitive and useful as possible.

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Bowmaster 2 Animation

I’ve been working on some new unit animations for Bowmaster 2. I created animations for a catapult (different than the trebuchet — it will be similar but I plan on having different ammo options for it) and a ballista weapon which will shoot heavy spear-like ballista bolts that do massive pierce damage. I also created a new unit animation for the Lycan unit. Continue reading