SpaceCraft Demo Update 2
Added new parts to play with, as well as improved the ship rating system. Play it now! lostvectors.com/spacecraft Continue reading
Added new parts to play with, as well as improved the ship rating system. Play it now! lostvectors.com/spacecraft Continue reading
Here is a pre-alpha version of a game I’m working on. It’s a spacecraft building game. lostvectors.com/spacecraft Stay tuned for updates. As always, feedback is much appreciated. Continue reading
I’ve been in the process of testing a version of this game on my iPad2 and experimenting with techniques to optimize performance. While I cannot make the version I have on my iPad available in the App Store (yet), I have posted the current work in progress of the game here:
http://www.lostvectors.com/space_woba_demo_2013_08_18/ Continue reading
I’ve been hard at work on a prototype for the concept I’ve outlined in my previous post. I’ve posted a work-in-progress version of the game concept here: http://www.jasonreinsvold.com/space_woba_demo_2013_06_26/game/ Enjoy! Demo Features: Take Control – Fly through the battle and choose which side to help out or stay true to the… Continue reading
Check out my concept for a Space Game WOBA (watchable online battle arena). It’s like Gratuitous Space Battles but in a MOBA arena format. I’ll be using my Starling powered space game engine that I’m developing to implement this concept. Continue reading
Here’s an image of some ship concepts I’ve created for the space game I’m developing. I created these ships in Flash by creating a few reusable ship parts (like Lego pieces) and then arranging them in various configurations to get different kinds of ships. Making these ships gave me an… Continue reading
Hello folks, LostVector here. I’ve been quite busy taking care of business and such since the release of Bowmaster Winter Storm last year. I hope you all enjoy it. I wish I had more time to work on it but I just needed to be done and put out there. Continue reading
I ran into an issue recently when transitioning from CS3 to CS5.5 when using XML stored motions. The issue involves XML animation code and the fl.motion.Animator class. This is the reason behind some of the recent animation issues found in Bowmaster Winter Storm after moving form CS3 to CS5.5. If you’re a Flash developer please read and tell me what you think. Continue reading
LostVectors.com Flash development is now Powered by Adobe CS5.5! What does this mean for fans of LostVectors.com? More awesome flash content, new games, and even games for mobile! Continue reading
Planet Burster! Defend your planet form spontaneously appearing planets. This is another Flash experiment for the mobile platform. This time it’s to test the touch functionality of the phone and how to detect and use touch events. Continue reading