2007-07-09
I finished my zombie game "Zombie Hunter." It’s a simple time waster survival game. Check it out here. Zombie Hunter
I finished my zombie game "Zombie Hunter." It’s a simple time waster survival game. Check it out here. Zombie Hunter
Dang it’s hot. Not the most fun time to be programming in a room full of heaters (that’s what I call my computers). Anyway, despite the weather I’ve managed to get a lot of work done on the not so fun stuff about making games… optimizing. Well it’s kind of… Continue reading
Check out some new and exclusive character animation and background artwork. Feel free to right click and zoom in to get a better look. This is just a sampling of the many types of units I plan on having in BM2.
I got a lot done on optimizing the collision detection of arrows against objects. I was trying to get away from using hitTest on the character movie clips and instead use my own BoundingBox class which works with my Vector class. In short, I can now better detect fast moving… Continue reading
I integrated the bouncey ball code into BM2. The first screenshot below shows how a boulder particle will follow along the terrain at the height of it’s radius. The boulder also rolls with the correct rotation as it moves along the terrain (hard to see from this picture – so… Continue reading
New and Exclusive Bowmaster 2 Character Artwork! This picture shows you the three playable character classes in BowMaster 2. Each class will have special unique abilities that help them defeat their enemies. The big dude on the right is an expert in demolitions and heavy siege weaponry. The lady in… Continue reading
It’s been a busy week, but I managed to work on a few things in my free time. I worked on an animation for a battle mage unit for BowMaster 2 (seen below). I worked on illustrating another background for BowMaster 2 but I can’t show you because it’s top secret ;). I also was toying around with a zombie game idea I had. I’m only releasing this early screenshot now, but I may have a non-interactive demo in the near future. Oh and a few were confused about the previous week’s update, those screenshots were of BowMaster 2 which has not yet been released. Continue reading
This week I’ve implemented two new skills to Bowmaster: Rapid Shot and the Chain Lighting. See the screenshots below for examples. Continue reading
I updated the space background with the ability to zoom in and out using -/= keys. You can also cycle through the ships with left or right arrow keys. You can now also aim and shoot the turrets of the Destroyers (medium sized single turret ships) using the mouse. The… Continue reading
This week I spent time working on the “multi-shot” arrow which works like the original BowMaster. Also I’ve been optimizing the code and fixing some bugs. I may post an update to the original Prelude to fix some of these minor issues. Continue reading