Bowmaster 2 Cave Demo
Check it out. First ever BM2 interactive demo. Note: this is just a demo of a small set of features that the overall game may have. If you find any bugs please let me know. Enjoy!
Check it out. First ever BM2 interactive demo. Note: this is just a demo of a small set of features that the overall game may have. If you find any bugs please let me know. Enjoy!
Here are two tech demos for some new features I’ve been working on for Bowmaster 2. The first is circle vs line segment collision detections. I know I talk a lot about collision detection but it’s not a simple topic. In this example I show how a line segment can… Continue reading
I’ve been working on some new unit animations for Bowmaster 2. I created animations for a catapult (different than the trebuchet — it will be similar but I plan on having different ammo options for it) and a ballista weapon which will shoot heavy spear-like ballista bolts that do massive pierce damage. I also created a new unit animation for the Lycan unit. Continue reading
I just posted the game to it’s official location. I’ll post an official link on the main page in the near future. Let me know if you find any bugs and I’ll do my best to fix them. Enjoy 🙂
I’m almost done with the final boss level. It’s coming along nicely and it’s a lot more elaborate than the other boss battles. I don’t want to spoil so I won’t show you any pictures. After I finish the boss which should occur sometime this week, I’ll do the very… Continue reading
I’ve released a near complete version of Moon Master RahKon. Continue reading
As I said I would, I have released a new game. However, I was up late working on the final touches, and since I may still need to balance certain things and further test the game, I decided to release the game as an open beta version. This means I… Continue reading
Sorry it has been a while since my last post. Despite not reporting anything recently, I have been making good progress on my projects. I recently upgraded my computer in an attempt to make my life easier. Instead it made my life really difficult for two weeks. I finally got everything working now and transferred the important files and installed Flash 9 so now I’m back in business. Continue reading
Action Script 3.0 is making more and more sense as I convert old AS2 code over to the new standard. The code is much cleaner and I can definitely see a performance improvement with my core game engine. This isn’t to say I’ll be cutting corners though. I’m continually making… Continue reading