I’ve been in the process of testing a version of this game on my iPad2 and experimenting with techniques to optimize performance. While I cannot make the version I have on my iPad available in the App Store (yet), I have posted the current work in progress of the game here:
http://www.lostvectors.com/space_woba_demo_2013_08_18/
Notable Updates:
- Removed player ship (you only watch now… the player ship was a temporary camera… will add player controls to different kind of space game in the future perhaps)
- Added camera controls — drag/click to pan; mouse wheel to zoom (on mobile device this works as swipe to pan and pinch to zoom)
- Optimized graphics (should run faster than the previous demo)
- New ships and new ship configurations
- Replaced vector-based stats UI with simple text (for now)
- New multi-tiered super-minion waves (new ships) — each new super minion wave will spawn more uberer super minions
- Team colors changed
- Minor balance changes to credits per kill, credits required to spawn a super minion wave, ship speed, bullet speed, hit points
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