2007-06-25

I got a lot done on optimizing the collision detection of arrows against objects. I was trying to get away from using hitTest on the character movie clips and instead use my own BoundingBox class which works with my Vector class. In short, I can now better detect fast moving object collisions so things shouldn’t appear to move through things at high speeds. I don’t have a demo of this in action, but I did modify my current build of Bow2 by increasing the Hero’s bow power along with the gravity. I was just playing around, but the end result felt a lot like the fast moving arrows of BowMaster 1, and there was a greater sense of power when you released a fast moving arrow — something very satisfying about it. Nothing is definite, this inspired me to seriously consider allowing you to upgrade the bow power like in the original and maybe slightly increase the gravity in this next version so things fall at a more realistic rate (but not too real so you have time to dodge enemy fire if need be ;).

Another thing I’ve been working on is this "plague" effect that I plan to make implement as part of a new ability, perhaps for the hunter or mage class. I created a non-interactive demo of this just for fun, and the actually implementation in BM2 may vary. To see it click on the green orb at the top right of the main page above.

Just to explain a little about the demo: The blue squares are host cells (pretend they are footsoldiers or something living). The green orbs are virus cells that feed off of the host cells while slowly killing them. Then just for the heck of it I added some medicine cells which heal host cells and kill virus cells.

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