Check out my concept for a Space Game WOBA (watchable online battle arena). It’s like Gratuitous Space Battles but in a MOBA format. I’ll be using my Starling powered space game engine that I’m developing to implement this concept.
I’m still developing the core engine to support a space game. And this is just one game concept that I hope to apply my space game engine to. The idea for this game is that there are two evenly matched space fleets engaged in an epic space battle that ends when either Mother Ship is destroyed. However, it wouldn’t be all that interesting if both fleets were exactly the same, so ultimately the plan is to have “champion” ships which will bring variation to the battles (think of them like Champions in League of Legends) — henceforth they will be referred to as “Aces”. And similar to Gratuitous Space Battles, everything will be AI controlled. As for player input, the player may be involved with choosing the Ace composition and perhaps equipment loadout for the aces and ships.
An Ace is like a Fighter with added abilities. An Ace may fall into one of various classifications (e.g. Fighter, Support, Tank, Nuker, Assassin). And each fleet will have up to a certain number of Aces (somewhere between 3-5). The initial roster of Aces will be quite minimal but I’m hoping to create a framework that enables new Aces to be developed with ease.
Ultimately, this game is mostly a proof of concept that will allow me to demonstrate the space game engine as well as enable me to practice and showcase my game design skills.
As for other applications of the space game engine, I plan on using it to make an open world space exploration shooter game (like Omega Mega but without boundaries and you can shoot stuff). I haven’t settled on a particular design concept just yet, but I have enough of an idea to keep enhancing the core game engine to provide what I need.
Stay tuned for tech demos soon to come!
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