Friday Update: Super Special Monday Edition! This week I did a lot of debugging and performance testing. I found and fixed some very important issues that may have impacted game performance in the past, so hopefully you’ll notice the game run even better than before. In addition to debugging I also added some really cool updates, including fuse bombs (new catapult ammo), new enemy archer skins, new enemy archer abilities. Play Bowmaster Winter Storm
NOTE: Many of the game files were changed in this release. If your game does not seem to load properly or seems to freeze while playing then try clearing your browser cache (deleting your temporary internet history). Just google “how to clear browser history for [your browser]” and you’ll see how to do this. If you’re using FireFox or Chrome then you may need to do this. IE doesn’t seem to have problems recognizing that it should use newer game files.
How to delete your internet browser cache:
http://kb.iu.edu/data/ahic.html
Updates
Two new archer skins for ranks 4-7 and 8-10. (In the future there will likely be more skins).
New enemy archer abilities. Enemy archers now have the ability to shoot fire arrows when they reach rank 4 or higher and ice arrows at rank 8 or higher. So for example, a rank 8 enemy archer may change the type of arrow they shoot every shot choosing between fire, ice or basic arrow.
Enemy catapults now have the ability to shoot Fuse Bombs. Fuse bombs are time bombs that can be turned on or off depending on what kind of damage they take. If you hit a fuse bomb with an unlit fuse with fire damage it will light the fuse. If you hit a fuse bomb that has a lit fuse with ice damage it will put out the fuse. Eventually the fuse will disappear into the fuse bomb and the bomb will start to blink to indicate that it is about to explode.
Significantly increased the amount of fire balls spewed from enemy trebuchet fire ball explosions.
Allied Catapults now only shoot rocks. Allied Trebuchets only shoot explosive bombs. No more fire ball bombs for either until upgradable allied ammo is implemented in a future update.
Changed behavior of Mage Healers so that they advance towards both garrisoned and non-garrisoned enemy ground units.
Increased the level at which you first encounter enemy Healer and Attack Mages.
Changed enemy mage skins to distinguish between healer mages and attack mages. Witches will heal and the orc-mage will attack.
Adjusted mage behavior slightly so that they do not sit back and do nothing when they should advance towards an enemy.
Skill Shop Mod Buttons now show a red lock icon instead of a grey lock icon when the upgrade is unavailable.
Fixes
Fixed issues that caused the game to use up more and more memory the longer you played causing the game to run slow. These issues have been fixed and the game has been tested with automated over-night tests to verify that it can run for long periods of time without running slow.
Fixed an issue with game-ball rolling animations not rotating correctly. Before the fix, balls that bounce off the ground would always spin fast no matter what angle they hit the ground. Now bouncing balls (rocks, fuse bombs) will spin with the appropriate amount of speed for the situation. For example, balls that drop straight down and bounce straight back up will show less spin than balls that bounce while moving along the ground.
Fixed issue that cause ice pest dragons to do fire damage.
Fixed issue that caused Skill Shop mod buttons to get stuck in the “mouse-roll-over” position.
Next Update
The ability to upgrade catapult, trebuchet, and archer ammo to different types.
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