2007-07-30
Check out some new and exclusive character animation and background artwork. Feel free to right click and zoom in to get a better look. This is just a sampling of the many types of units I plan on having in BM2.
Check out some new and exclusive character animation and background artwork. Feel free to right click and zoom in to get a better look. This is just a sampling of the many types of units I plan on having in BM2.
I got a lot done on optimizing the collision detection of arrows against objects. I was trying to get away from using hitTest on the character movie clips and instead use my own BoundingBox class which works with my Vector class. In short, I can now better detect fast moving… Continue reading
I integrated the bouncey ball code into BM2. The first screenshot below shows how a boulder particle will follow along the terrain at the height of it’s radius. The boulder also rolls with the correct rotation as it moves along the terrain (hard to see from this picture – so… Continue reading
New and Exclusive Bowmaster 2 Character Artwork! This picture shows you the three playable character classes in BowMaster 2. Each class will have special unique abilities that help them defeat their enemies. The big dude on the right is an expert in demolitions and heavy siege weaponry. The lady in… Continue reading
It’s been a busy week, but I managed to work on a few things in my free time. I worked on an animation for a battle mage unit for BowMaster 2 (seen below). I worked on illustrating another background for BowMaster 2 but I can’t show you because it’s top secret ;). I also was toying around with a zombie game idea I had. I’m only releasing this early screenshot now, but I may have a non-interactive demo in the near future. Oh and a few were confused about the previous week’s update, those screenshots were of BowMaster 2 which has not yet been released. Continue reading